DirectX-12 Tech Demo on Final Fantasy 15 Build 2015

The presenter was able to run through the scene manually and adjust various settings like lighting on-the-fly. We’re told that there are over 63 million polygons per scene which is roughly six to 12 times more  than is possible in DirectX 11. Perhaps most impressive is the hair as every single strand is being rendered in real-time.

Keep in mind, however, that this is just a tech demo and it’s running  on a very high-end system. Even still, it gives a glimpse into the future of PC gaming which has already come a very long way in a relatively short amount of time.

Over time, we’ll reach a point where this sort of performance is possible via a single, affordable graphics card. But for now, all we can do is dream.

+ TechSpot

Leave a Reply

Your email address will not be published. Required fields are marked *

Next Post

7 Smartphone Photography Tips & Tricks by COOPH

Tue May 12 , 2015
You can do photography wonders with your smartphone. No need for an expensive camera to do it. A video from and watch photographer Lorenz Holder demonstrate some creative smartphone photography tips & tricks using an iPhone 5S. COOPH is a community-focused online mag about photography, and celebrates individualism, expression and sincerity. In this […]
smartphone tricks