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The presenter was able to run through the scene manually and adjust various settings like lighting on-the-fly. We’re told that there are over 63 million polygons per scene which is roughly six to 12 times more  than is possible in DirectX 11. Perhaps most impressive is the hair as every single strand is being rendered in real-time.

Keep in mind, however, that this is just a tech demo and it’s running  on a very high-end system. Even still, it gives a glimpse into the future of PC gaming which has already come a very long way in a relatively short amount of time.

Over time, we’ll reach a point where this sort of performance is possible via a single, affordable graphics card. But for now, all we can do is dream.

+ TechSpot

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https://i1.wp.com/den-i.com/wp-content/uploads/2015/05/directx12.png?fit=1360%2C1024https://i1.wp.com/den-i.com/wp-content/uploads/2015/05/directx12.png?resize=150%2C150denComputersDesignGamesTech3D computer graphics,Advanced Micro Devices,Application programming interfaces,computing,DirectX,GeForce,Microsoft,Nvidia,PC game,Video card,videogames,Virtual realityThe presenter was able to run through the scene manually and adjust various settings like lighting on-the-fly. We’re told that there are over 63 million polygons per scene which is roughly six to 12 times more  than is possible in DirectX 11. Perhaps most impressive is the hair as...Tech & Design stuff